Last week, I talked about how I like to draw on roleplaying games for inspiration in creating characters, so I thought it would be fun to follow up this week with the other end of things–the Game Master.
For those of you who haven’t played an RPG, the Game Master (or Dungeon Master in D&D parlance) is the one who runs the adventure for the players. Their job is to build encounters with enemies to fight, scatter treasure for the players to find, and develop a plot for them to follow. You can see where this is going: the GM is, essentially, a storyteller weaving a compelling story for the players to play through. You can see why this is appealing for a writer.
This past weekend, I had the chance to sit down with a group I used to play D&D with. I haven’t had a lot of time to play with them lately, but had a free evening on Saturday, so I dropped in. The GM whipped up a One Shot so I could play without disrupting the overall arc of their story, came up with a nice plot hook for my character to be thrown into the action, and we were off.
The story was quite clever: my character Arranis was frantically wandering through the forest trying to collect herbs for a potion that would help heal a young boy. I ran into the other adventurers, who came back with me to the village, where we discovered that the boy–Timothy–was ill because their family couldn’t afford proper medical care. The town they were living in was controlled by a tyranical man who was taxing them to death, and cared for nothing but himself. When we tried to confront him, we were intercepted by a ghost in heavy chains who told us our villain–Abanezer–would be visited by three spirits hoping to convince him to change his ways; our job was to make sure the good spirits could do their job without interference, and we spent the evening fighting off foes who wanted Abanezer to stay as evil as he was.
This is what I enjoy so much about role playing. Even a well known story can provide a fun backdrop for adventure. Some of you may have seen the recent episode of The Big Bang Theory or read the Penny Arcade comics of the past weeks, and it’s the same idea. Take a story, spin it into an adventure, and hack/slash away. Our GM was able to lead us through a compelling plot, and we, as players, were able to affect the story through our actions.
Game Mastering is a particular skill, but it’s closely related to writing. You want to have Plot Hooks for your characters, motivations for them to want to move the plot forward, tension and action to keep them interested, and–most importantly–a backup plan in case your characters go widely off the path you’ve set out. Most of you know all too well what happens when a character or plot gets out of control and you need to write yourself out of a corner. Usually, it leads the plot into wonderful territory you never considered, and (for me anyway) that’s part of the magic of writing.
I once ran a solo game for someone who wanted to learn the World of Darkness system. It’s a game that focuses on horror and supernatural elements in a “real world” setting, so it has a much more tangible feel to it. We had a great time playing what amounted to a short piece of fiction–effectively, we were living out the story, I as the narrator, and he as the protagonist. This specific game is actually part of what got me back into writing after a (too) long hiatus, and (with the player’s permission) I’ve started work on it as a novella called The Road to Hell. Look for it to be released sometime in 2013.
I can’t say that I’m an experienced Game Master–I’ve really only dipped my toe–but the games I ran did make me a better writer. And, I like to think, vice versa. It’s all about weaving a story, and I wouldn’t be surprised at all to learn that a lot of writers would be good at running an RPG–or that GMs or players would find they’re good at writing. The people I played with last weekend are a great example–one of the players (who was actually the first DM I played with) had a successful turn at NaNoWriMo this year, in fact.
RPGs certainly aren’t for everyone. For some people they seem downright silly. But if you’re a writer, I’d urge you to at least give it a shot–you might be surprised with what you find. And if you’re a DM who stumbled upon this post and have never written a word–try it. You never know.
I could talk at length about RPGs…and might do more posts on the topic as related to writing. In the meantime, I’ll let others speak for me. Here’s a few links for you:
- Critical Hit: A terrific podcast by the folks at Major Spoilers. It’s an ongoing game that started as a great tutorial for one player, and got even more awesome from there. Really, go listen–you can find them on iTunes.
- Dragon’s Temple: Julio Nicolini is a writer and fellow player from Myth Weavers who has his own blog. He talks about RPGs and writing, and often posts excerpts of his work.
- Penny Arcade: These guys talk about video games, comics, RPGs and all things Geek. Their comic often deals with Dungeons and Dragons, and the crew gets together with Wizards of the Coast once a year to play a game with the indomitable Wil Wheton–which you can also find on iTunes.
- Myth Weavers: This is a “Play by Post” site where you can play a variety of RPGs online. It’s a great community, and very friendly to newcomers.
- Wizards of the Coast:Makers of Dungeons and Dragons and other games.
- White Wolf Publishing: Makers of the World of Darkness game, and others–including Vampire, Werewolf and Mage.
Thanks everyone for reading along these past few months. With the holiday season fast upon us, I won’t be posting here again until January–next week will be a bit busy. So Happy Holidays and New Year!